Monday, May 30, 2011

Cleaning Up and New Zoey Model

I have been cleaning up my files and folders for converting the survivor models, after working out several issues with my process. This should make it easier and faster (I keep saying that) to convert models.

As part of working out converting issues, I converted a model to replace Zoey. Not only did it help me work out more converting issues, I now have a beautiful new model almost ready for release. I'll leave it as a surprise what character I converted. My only hint: the character is a woman from Dissidia Final Fantasy.

:)

Tuesday, May 24, 2011

Found Helpful Rigging Trick

When rigging a converted model to a survivor character model, I had been moving the converted model's mesh to match as closely as possible to the survivor mesh. That way, I could then essentially copy-paste the survivor's weightmap and wouldn't have to tweak it as much. The problem is that I often found it hard to move the converted model's mesh and have it still look right.

The trick I found: move the survivor's original rigged model to match as closely to the converted model and copy-paste *that* weightmap. This of course is much easier for me to do than moving mesh parts without a rigging. This trick will make it much quicker for me to convert models.

:)

Friday, May 13, 2011

Viewmodels for Trishka; MDL to SMD Converter

I have made the viewmodel for Trishka, but nothing else with the model requests. Sorry about that.

I have been working on a "MDL to SMD converter" (for lack of a better name) that I hope will become the replacement for MDLDecompiler (which isn't being updated). My main motivation for this comes from wanting to understand more about the L4D2 survivor models (including their animations).

I tested replacing Ellis model using Rochelle's animations. Most of the animations played correctly, but a few just showed the default "T-pose". I am not sure what is different, but I'd like to know, so I could make female animations work on the male characters (and vice-versa).