tag:blogger.com,1999:blog-53060590653834631452024-03-12T23:37:09.923-04:00ZeqMacaw's UpdatesZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-5306059065383463145.post-8785700336680539792015-03-01T08:22:00.000-05:002015-03-01T08:40:13.564-05:00Why Did My Updates Stop?For the sake of completeness, I figured I'd make this post just to explain why I stopped using this blog. The simple reason is that at some point the site had problems allowing me to post. Perhaps if this post shows up correctly, I'll start posting updates again.ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com0tag:blogger.com,1999:blog-5306059065383463145.post-55196195195174176412012-07-23T20:46:00.002-04:002012-07-23T20:46:56.948-04:00Crowbar"Crowbar" seems a fitting name for a source engine model decompiler, and I am considering using this for the one I am working on. Using survivor_producer.mdl for most of my testing, my program extracts ~97% of the file's info.<br />
<br />
It currently also does the following:<br />
<ul>
<li>Creates a QC file, which has the following info:</li>
<ul>
<li>$modelname</li>
<li>$model</li>
<ul>
<li>flexfile</li>
<li>flex</li>
<li>flexcontroller</li>
<li>%flex</li>
<li>mouth </li>
</ul>
<li>$lod</li>
<ul>
<li>replacemodel </li>
</ul>
<li>$poseparameter</li>
<li>$cdmaterials</li>
<li>$texturegroup</li>
<li>$attachment</li>
<li>$includemodel</li>
<li>$surfaceprop</li>
<li>$eyeposition</li>
<li>$illumposition</li>
<li>$sequence</li>
<li>$ikchain</li>
<li>$collisionjoints {}</li>
<li>$jigglebone</li>
</ul>
<li>Creates the reference SMD file.</li>
<li>Creates the LOD SMD files.</li>
<li>Creates two log files for helping with testing.</li>
</ul>
I plan to figure out how to decompile animations ($animation and $sequence info to be placed into SMD files) and face animations ($model {flexfile} info to be placed into VTA files).<br />
<br />
Feel free to contact me (via Steam chat message or my gmail) to discuss, help, question, or comment.<br />
<br />
:)<br />
<br />
<br />ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com0tag:blogger.com,1999:blog-5306059065383463145.post-30863990953534990182012-06-13T14:03:00.000-04:002012-06-13T14:03:01.473-04:00My Recent Activities<ol>
<li>Playing L4D2, after about a year hiatus.</li>
<li>Refreshing my memory on L4D2 survivor modding.</li>
<li>Working on a program for decompiling MDL and related files, i.e. a "MDL Decompiler" replacement that is intended to include decompiling animation SMD files correctly.</li>
<li>Helping fix some issues for someone else's Zoey-replacement model.</li>
<li>Learning how to use the latest Blender for modeling and animating.</li>
<li>Testing a method for replacing any of the 8 survivors with any character model so that it keeps its own animations working in an online Campaign game. (Successful results, so far!)</li>
</ol>ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com1tag:blogger.com,1999:blog-5306059065383463145.post-19489653060324420232011-06-10T21:23:00.000-04:002013-07-16T13:26:15.515-04:00Ellis Replaced with Ash ModelI have converted an Ash model (from Evil Dead and Army of Darkness, complete with metal right hand) to replace Ellis. Post any comments about the model by commenting on this post.<br />
<br />
Enjoy!<br />
<br />
:)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://sites.google.com/site/zeqmacaw/addons/downloads/ash"><img border="0" height="325" src="https://sites.google.com/site/zeqmacaw/_/rsrc/1353645769428/addons/downloads/Ellis_Ash_thumbnail.png" width="150" /></a></div>
ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com0tag:blogger.com,1999:blog-5306059065383463145.post-42041568764653569632011-06-06T23:15:00.005-04:002015-03-01T08:35:47.624-05:00New Zoey Replacement Model DoneI have uploaded the Zoey replacement model (Terra Branford with green hair from "Dissidia Final Fantasy") to my website. Post any comments about the model by commenting on this post.<br />
<br />
Enjoy!<br />
<br />
:)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://sites.google.com/site/zeqmacaw/downloads/terra-green"><img border="0" height="320" src="https://sites.google.com/site/zeqmacaw/addons/downloads/Zoey_TerraGreen_thumbnail.png" width="147" /></a></div>
ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com0tag:blogger.com,1999:blog-5306059065383463145.post-38575105125625213942011-06-05T20:34:00.002-04:002011-06-05T20:34:58.360-04:00Model Request Done: Claire Redfield (Darkside)I have uploaded the Claire Redfield (from "Resident Evil: The Darkside Chronicles") zip file to my website. Post any comments about the model by commenting on this post.<br />
<br />
Enjoy!<br />
<br />
:)ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com1tag:blogger.com,1999:blog-5306059065383463145.post-61560969806871199382011-06-04T22:57:00.000-04:002011-06-04T22:57:21.465-04:00Model Request Done: Trishka NovakI have uploaded the Trishka Novak zip file to my website. Post any comments about the model by commenting on this post.<br />
<br />
Enjoy!<br />
<br />
:)ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com0tag:blogger.com,1999:blog-5306059065383463145.post-68482461921769462282011-05-30T14:47:00.000-04:002011-05-30T14:47:49.298-04:00Cleaning Up and New Zoey ModelI have been cleaning up my files and folders for converting the survivor models, after working out several issues with my process. This should make it easier and faster (I keep saying that) to convert models.<br />
<br />
As part of working out converting issues, I converted a model to replace Zoey. Not only did it help me work out more converting issues, I now have a beautiful new model almost ready for release. I'll leave it as a surprise what character I converted. My only hint: the character is a woman from Dissidia Final Fantasy.<br />
<br />
:)ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com0tag:blogger.com,1999:blog-5306059065383463145.post-43190869092653280092011-05-24T20:44:00.000-04:002011-05-24T20:44:40.586-04:00Found Helpful Rigging TrickWhen rigging a converted model to a survivor character model, I had been moving the converted model's mesh to match as closely as possible to the survivor mesh. That way, I could then essentially copy-paste the survivor's weightmap and wouldn't have to tweak it as much. The problem is that I often found it hard to move the converted model's mesh and have it still look right.<br />
<br />
The trick I found: move the survivor's original rigged model to match as closely to the converted model and copy-paste *that* weightmap. This of course is much easier for me to do than moving mesh parts without a rigging. This trick will make it much quicker for me to convert models.<br />
<br />
:)ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com0tag:blogger.com,1999:blog-5306059065383463145.post-29324313702698828242011-05-13T18:36:00.000-04:002011-05-13T18:36:44.215-04:00Viewmodels for Trishka; MDL to SMD ConverterI have made the viewmodel for Trishka, but nothing else with the model requests. Sorry about that.<br />
<br />
I have been working on a "MDL to SMD converter" (for lack of a better name) that I hope will become the replacement for MDLDecompiler (which isn't being updated). My main motivation for this comes from wanting to understand more about the L4D2 survivor models (including their animations).<br />
<br />
I tested replacing Ellis model using Rochelle's animations. Most of the animations played correctly, but a few just showed the default "T-pose". I am not sure what is different, but I'd like to know, so I could make female animations work on the male characters (and vice-versa).ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com2tag:blogger.com,1999:blog-5306059065383463145.post-18525536188618431822011-04-25T18:23:00.000-04:002011-04-25T18:23:04.578-04:00Working on Model RequestsOver the weekend, I converted and rigged the first two models requested, Trishka Novak and Claire Redfield. I only rigged the external models. I will try to finish their internal models and their related images for uploading by this next weekend.ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com0tag:blogger.com,1999:blog-5306059065383463145.post-71598633731697456422011-04-12T16:39:00.000-04:002011-04-12T16:39:04.109-04:00Figuring Out Custom L4D2 Survivor ViewmodelsI just recently tried replacing the viewmodel (i.e. the arms of your own character in-game) of Rochelle to the one that the Jill Valentine model should use. I got the viewmodel working in the game, but I need to re-rig it. My usual "copy-paste weightmap" technique for rigging didn't quite work on that model. I'll have to rig manually, but that shouldn't be too difficult.ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com0tag:blogger.com,1999:blog-5306059065383463145.post-67509849837502860132011-03-24T02:04:00.003-04:002011-04-05T23:51:45.568-04:00Request a L4D2 Character ModelRequest a character model for me to <i>convert</i> by providing a download link to the model file. State which survivor the model should replace. Describe any changes you want, such as change of texture color or removal of gun holster from the character.ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com35tag:blogger.com,1999:blog-5306059065383463145.post-46201947001199382182011-03-24T01:56:00.001-04:002011-03-24T02:08:03.052-04:00Comment on Blog or WebsitePost any non-post-related comments here. Comment about the blog or the related website.ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com3tag:blogger.com,1999:blog-5306059065383463145.post-63470024638321249962011-03-23T00:50:00.001-04:002011-03-24T01:32:30.401-04:00Update of Amanda (Catsuit) Model for L4D2I have updated the <a href="https://sites.google.com/site/zeqmacaw/downloads/amanda">Amanda (Catsuit) model</a>. The hands are now at the correct size, but still need some work on their rigging. Rigging was also tweaked in many other areas.ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com0tag:blogger.com,1999:blog-5306059065383463145.post-32190965034728135302011-03-22T22:29:00.001-04:002011-03-22T22:30:37.908-04:00Converted Models for L4D2 Survivors and TutorialOn my <a href="http://sites.google.com/site/zeqmacaw/">website</a> months ago, I placed 5 converted (and tweaked) models that replace the four survivors in Left 4 Dead 2. I also began writing a tutorial on how to convert models for use in L4D2.ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com0tag:blogger.com,1999:blog-5306059065383463145.post-1600944097606871552011-02-03T20:01:00.001-05:002011-02-03T20:03:44.768-05:00ZeqMacawBlog.Create()Setting up the blog.ZeqMacawhttp://www.blogger.com/profile/11658362457305052835noreply@blogger.com0