Tuesday, May 24, 2011

Found Helpful Rigging Trick

When rigging a converted model to a survivor character model, I had been moving the converted model's mesh to match as closely as possible to the survivor mesh. That way, I could then essentially copy-paste the survivor's weightmap and wouldn't have to tweak it as much. The problem is that I often found it hard to move the converted model's mesh and have it still look right.

The trick I found: move the survivor's original rigged model to match as closely to the converted model and copy-paste *that* weightmap. This of course is much easier for me to do than moving mesh parts without a rigging. This trick will make it much quicker for me to convert models.

:)

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